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New to PERSCOM, Reporting System?


ShawnJPN

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Hey all, coming from Enjin which had a strong reporting system our community has been missing an essential function of our military role playing day-to-day. 

Reporting is 100x more easier than copying and pasting a formatted topic like we do now. I am curious to see if this is in development, an idea already or someone else has a workaround. 

 

Screen Shot 2020-12-07 at 12.19.48.png

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10 hours ago, Ashton said:

@ShawnJPN

 

PERSCOM already has a reporting in system included, personnel can report in from the frontend operations system, management of timescales etc is all performed using the backend admin.

 

Thanks

The reporting-in function I know about but what I am really talking about is After Action Reporting, Operational Reporting and other elements of a reporting structure. I see the personnel action requests/forms but I am looking for reporting in the form of an application or form submission that can also be tracked, published and measured.

Our members and staff alike submit reports after operations, matches or any community activity like the following below. This report used to be in the form of an website based application/form submitted by people who were apart of the activity. I'm asking for that specific function over the "check-in" reporting in system. 

 

 

AFTER ACTION REPORT
OFFICE OF NAVAL INTELLIGENCE | SECTION ONE | UNSC PILLAR OF AUTUMN [3]

PRELIMINARY:
Scheduled another scrimmage with Fear and Terror gaming community because finding a match online is near impossible. A3RO Plasma was the point of contact and agreed to a Best of 9 match again with no King of the Hill.

AREA OF OPERATIONS
HALO: THE MASTER CHIEF COLLECTION

MAP VARIANT
| WIN Game 1 Sanctuary/Slayer
| WIN Game 2 Sanctuary/Flag
| WIN Game 3 Zealot/Slayer
| WIN Game 4 Countdown/CTF
| WIN Game 5 PIT/Slayer

GAME TYPE              -GAME DURATION
Hardcore Slayer        01:00:00 (Approx.) 
Hardcore CTF

COMMAND & CONTROL
Shawn4Japan

PARTICIPATING UNITS
UNSC PILLAR OF AUTUMN
34TH INFANTRY BRIGADE
TIER ONE SPECIAL MILITARY UNIT
FRIENDS

 

BEGIN REPORT
Had to substitute players since the UNSC Pillar of Autumn had no one that could play, all 5 games went by fast due to A3RO Plasma not preparing for a line up like ours. I expect Reticent Deity relayed information on the usual players online on the UNSC Pillar of Autumn. Inviting Burnt Eddi  from the TIER 1 SMU,  one of the best players on Halo: Reach quickly made short work of all the games. Proving it again making 69 kills on Sanctuary Flag. After finding out PFC. Reticent Deity was subbing out for RGK Ragnarok we decided to substitute Drededangel for Douglas Vance (a person I recently invited to join) it made the games clear who was going to win. Following this Reticent Deity will be discharge for playing for another clan without authorization and multi-clanning which is prohibited, his betrayal with good reason. The UNSC Pillar of Autumn is not active and the leadership has failed it. The games went as followed.

Game 1: 42-50
Game 2: 0-2
Game 3: 26-50
Game 4: 0-5
Game 5: 30-50

COMBAT ILLUSTRATION (OPTIONAL)

FURTHER REFLECTION & HONORABLE MENTIONS

FAT had all day to practice, actually Reticent Deity had informed me that is all that they did. Playing scrimmages internally to practice for this. The practice was clear cut that it did not meet our spur of the moment line up from which we scrambled to put together. Next games we need a team that will be on an hour before the event to play and even maybe full teams to scrimmage. Resources from Tier 1 SMU while available should not be something we dedicate clan activities for their original operations are for Esports. To that, Drededangel played well and the Recruit did too. NegativeYellow was a friend from the UGC Esports Discord server but needs to learn a little bit more on how to play taking Sniper and trolling our team.

The first two games was in fact very obvious as to how our team never practiced but also players do not know how to rotate, control spawns and control the map. This brings a big worry in how we're going to retain members if every event seems to be makeshift panic of pinging all available assets to play in small time zero sum games. Still a W for us on record though.

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